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NPC Generator

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Advanced [show]


Anthony Read, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. His eyes, though not visible through his cowl, are green.

Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.

History: He was born several months after his father was called into army service. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Professionalism, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Mason

Voice: Slurs words

Attributes [hide]

Anthony Read, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 13 (+1)4 (-3)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Everard Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His moppish brown hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Shoemaker business at a young age. His arcane abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: To be a Sculptor again; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Bradley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)17 (+3) 10 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Auran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Guy Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His brown hair is smooth and relatively long. He has a dull look in his gray eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Disciplined, Logical, Entrepeneur. Bonds: Attractive, Slave. Occupation: Carpenter

Voice: Irish accent

Attributes [hide]

Guy Kinsley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)6 (-2) 14 (+2)10 (+0)
Skills Nature +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Raymond Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a nunchaku on his belt. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.

History: He comes from a rich northern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Opinionated, Gifted. Bonds: Rich, Religious. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Raymond Palomarez, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)16 (+3) 12 (+1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ernest Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears green cloth garments or leather armor. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Detective

Voice: Switch between two voices

Attributes [hide]

Ernest Winthrop, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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