Ralf Kendal, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears black painted combat armor at almost all times and is in decent physical shape. He wears his hair in dreadlocks. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Ralf is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Ugly, Depressed, Disease. Occupation: Carpenter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Percival Graeme, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. He has styled his golden hair well, parting it to the right. His eyes are likewise gray.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business.
Ideals: Pacifist, Artistic. Bonds: Attractive, Job, Immigrant. Occupation: Sculptor
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 5 (-3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 60 pp. Sard (60 gp). Aquamarine (1000 gp).
Nicholas Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy golden hair. He wears crescent spectacles with a black brim.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a white middle class family as the only child. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.
Motivation: He is greedy; and wants to have a good time and be beloved
Ideals: Logical, Gifted, Optimist. Flaws: Mundane. Bonds: Rich. Occupation: Layabout
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 1100 sp. 1 Half-Plate.
Ralf Axton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears bulky black painted plate armor. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is skeptical of what others tell him and is slow to trust.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Locksmith, but he got bored and became a Crown-heir. He then took over the family business and is one of the better Crown-heir for hire.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp.
Norman Lancaster, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a green and violet handkerchief worn on his left side, and sports empty pouches on his belt. His black hair is cut jaggedly and amateurishly. His hazel eyes are slightly larger than normal.
Personality: He is fixated on the number 100. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a logical person and will generally grow upset if things defy logic and science.
History: Norman lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's in love; and he has a crush on the local map maker
Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Family, Has a crush. Occupation: Slave Trader
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3100 sp. Banded agate (9 gp). Chrysoberyl (110 gp). Malachite (9 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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