Peter Marlee, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft blue waves gently in the breeze. His blonde hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Passionate, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 50 pp.
Kyle Coombs, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is cut short. He wears crescent spectacles with a black brim.
Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was always a brilliant, if unscrupulous mind. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.
Motivation: To reunite with his old friends.
Ideals: Opinionated, Logical. Flaws: Insane. Bonds: Immigrant, Adventurer. Occupation: Fletcher
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp.
Godfrey Wheatley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has a large red mantle and cape that has been intricately interwoven into his blue robe. He has done his best to style his auburn hair to look like a famous performer. His eyes are likewise green. His teeth are white and perfect.
Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the east. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: He has decided he is irredeemable.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Spice Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp.
Gerald Tindall, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears black painted combat armor at almost all times. His hair is red and curly. His blue eyes lackadaisically let the world flow into them.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Barrister business at a young age. He moved from fad to fad and when he turned 15 he discovered singing. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their daughter. He worked as a Barrister, and he later adopted a second daughter.
Motivation: Wants to raise his children well.
Ideals: Artistic. Bonds: Guardian, Family, Job. Occupation: Barrister
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Simon Halsey, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears skinny pants and wears a red and tan robe with the hood down. His silver hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his mother's forge. He struck the Priest job and began his own company from there.
Motivation: Expand his business.
Flaws: Ugly, Insane, Shy. Bonds: Job, Slave. Occupation: Priest
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Red garnet (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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