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Advanced [show]


Charles Cornish, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Miner uniform. He carries a battered monstrous two handed axe and tarnished sai as well. He sports a long brown beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Servant profession.

History: Charles hails from a village terrorized by drow. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and his religion dominates his actions

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Charles Cornish, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)10 (+0) 14 (+2)7 (-2)
Skills Athletics +5, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp.


Social Check DCs


Dustin Law, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft tan waves gently in the breeze. He carries with him a set of scimitars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His brown hair is styled in orderly dreadlocks. He has a dull look in his amber eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a xeno-phobe, disliking non-Humans.

History: Dustin was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Racist. Bonds: Rich, Attractive. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Dustin Law, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ralf Sutton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is brown and curly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Fighting, Athletic, Optimist. Flaws: Addict. Bonds: Adventurer, Criminal record. Occupation: Roofer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ralf Sutton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. 1 Climber’s kit.


Social Check DCs


Chad England, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Chad grew up listening to his father's many stories. He dropped out of school before completing his studies. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Chad England, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Randal Tickle, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large tan jacket and is in decent physical shape. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the east to a Stableman, Randal learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Stableman and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To reunite with his absent mother; and he feels kind of lost in life

Flaws: Depressed, PTSD. Bonds: Military, Job, Family. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Tickle, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)12 (+1) 14 (+2)4 (-3)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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