Raymond Brent, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. He wears a wide-brimmed hat to hide his balding. He has a dull look in his green eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Raymond is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Bonds: Rich, Adventurer, Family, Nature. Occupation: Actor
Voice: Low range voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (800 gp). 1 Darkwood Shield.
Everard Lindsay, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown feathered hat and brown clothes. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He never swears and excessively uses polite adverbs when speaking. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the north to a Knight, Everard learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Expand his business.
Ideals: Optimist. Bonds: Military, Job, Rich. Occupation: Knight
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2100 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Guy Ogden, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is kept up in a ponytail inside a small hat. He wears round tiny glasses practically rammed into his face.
Personality: He dislikes all the random violence that takes place in the east. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Sold as a small child to a brothel owner, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Gardener.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Mentor, Job. Occupation: Gardener
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Hugh Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He wears a broad hat to hide his balding. His blue eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of eastern immigrants he idolized his mother. Through the years after Hugh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Hugh's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Hugh and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Slave, Immigrant. Occupation: Miner
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Cloth of gold vestments (70 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp).
Dean Colton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown coat over a tan low-cut shirt, and a feathered hat upon his head. His chestnut hair is still thick. He wears large thick round spectacles.
Personality: Prone to second guessing himself, he comes off as nervous. He misses his home and complains about the freezing weather, even in summer.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Dean reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Military, Has a crush. Occupation: Stylist
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!