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NPC Generator

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Advanced [show]


Aldous Hale, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear brown pants and tee shirts. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the north, but his parents moved at a very young age to the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Flaws: Addict, Shy, Impulsive. Bonds: Immigrant, Criminal record. Occupation: Junk Dealer

Voice: Spits and sputters

Attributes [hide]

Aldous Hale, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)15 (+2) 11 (+0)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Jocelyn Cooper, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He has the majority of his body covered in plate. His golden hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He pushes his goals aggressively. He is also a coward if confronted.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Jocelyn was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Barkeep. He was granted martial powers by his dying sister.

Motivation: He feels threatened by others.

Ideals: Opinionated, Gifted. Flaws: Fearful. Bonds: Immigrant. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Jocelyn Cooper, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 5 (-3)14 (+2) 9 (-1)8 (-1)
Skills Deception +1, History +4
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp. Sard (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Clerebold Copeland, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a green poncho over his likewise colored trousers and shirt. He wears a wide-brimmed hat to cover his moderate length white hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a ruthless business man, a trait he acquired from his father.

History: He was born in a small desert village. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Nature, Rich. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Clerebold Copeland, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)15 (+2) 14 (+2)8 (-1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 300 gp. Black pearl (300 gp). Tourmaline (70 gp).


Social Check DCs


Gunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. His brown hair is unkempt and raggedy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a brothel owner, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and many giants want him driven away

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor, Mentor. Occupation: Seamstress

Voice: Shortens vowels

Attributes [hide]

Gunter Marleigh, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 49 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)15 (+2) 14 (+2)8 (-1)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp.


Social Check DCs


Hubert Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is physically well-built. His black hair and beard is wavy and long. His amber unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised by priests from a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his religion dominates his actions

Flaws: Disease, Shy. Bonds: Poor, Criminal record, Religious, Mentor. Occupation: Baker

Voice: Boston accent

Attributes [hide]

Hubert Brixton, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 9 (-1)6 (-2)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 6000 sp.


Social Check DCs

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