Conrad Gracey, Male Human [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. His chestnut hair has been sun bleached extensively. His gray eyes peer out from beneath his broad black hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Humans.
History: Conrad was born in the south. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor.
Ideals: Persistence. Flaws: Antagonistic, Racist. Bonds: Attractive, Job. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
Hunter Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears blue painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. His brown hair is singed and shortened. He has a dull look in his hazel eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born blind and as such lacked many opportunities for work. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and he feels threatened by others
Flaws: Ugly, Mundane, Fearful, Disease. Occupation: Bather
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 3100 sp.
Lewis Ansley, Male Human [Permalink]
Personal [hide]
Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. With bright white hair and a scraggly beard. He has hazel eyes and a grey hat with a black feather.
Personality: A skeptical and narcissistic man, Lewis's first love is himself. His second love is also himself. He has a minor phobia of water and hates getting wet.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Locksmith, but he was a colossal failure. He now owns his own business.
Motivation: To be a Locksmith again.
Ideals: Impeccable. Flaws: Fearful, Mundane. Bonds: Attractive, Job. Occupation: Laborer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 200 gp. Azurite (14 gp). Violet garnet (700 gp). Alexandrite (700 gp). 1 Average lock. 1 Good lock. 1 Superior lock.
Kody Bentham, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. He sports a flattop hair cut. His fierce hazel eyes like to dwell on things.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Kody was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Kody's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Athletic, Opinionated. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Shepherd
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Rolf Reed, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he has the majority of his body covered in plate. He has black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Optimist, Joker. Flaws: Insane, Mundane. Occupation: Engraver
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 5000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold dragon comb with red garnet eye (800 gp). 1 Masterwork Common Melee.
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