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NPC Generator

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Advanced [show]


Gilbert Marlowe, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Painter. He has a black handlebar mustache and slicked back black hair. He is very pretty but has cold, dead eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the south to a Painter, Gilbert learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Shy, Insane. Bonds: Job, Attractive, Criminal record. Occupation: Painter

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Marlowe, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills Medicine +4, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 12000 cp.


Social Check DCs


William Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He wears a broad hat to hide his balding. His amber eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He got into the Apothecary business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his absent mother; and wants to raise his children well

Flaws: Ugly. Bonds: Poor, Enemies, Job, Adventurer, Family. Occupation: Apothecary

Voice: Pronounces O like U

Attributes [hide]

William Cumberbatch, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)9 (-1) 9 (-1)7 (-2)
Skills Insight +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2400 sp.


Social Check DCs


Robert Copeland, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is an epitome of beauty. His hair is chestnut, silky, and of moderate length. His half smiles and gray eyes are beguiling and draw you in.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister.

Ideals: Optimist, Extrovert. Bonds: Attractive, Nature, Family. Occupation: Stylist

Voice: Breathy voice

Attributes [hide]

Robert Copeland, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 4 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 5 (-3)16 (+3) 13 (+1)14 (+2)
Skills History +5, Performance +4
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Black pearl (900 gp).


Social Check DCs


Godfrey Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears many layers of old clothing at all times. He has a hunchback. His moppish golden hair is in a traditional bowl cut. His eyes are likewise violet.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the west to a Animal Trainer, Godfrey learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Poor, Job, Family. Occupation: Animal Trainer

Voice: Eastern European accent

Attributes [hide]

Godfrey Livingstone, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)11 (+0) 13 (+1)7 (-2)
Skills Performance +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp. 1 Smokesticks. 7 Acid flasks.


Social Check DCs


Theodoric Ashton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His right hand appears badly burned and disfigured. He has styled his red hair well, parting it to the right. His eyes, though not visible through his cowl, are green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy and tries to find solutions quickly.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Theodoric was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Athletic. Flaws: Lazy. Bonds: Religious, Enemies. Occupation: Barber

Voice: Nasally tone

Attributes [hide]

Theodoric Ashton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs

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