Anthony Astley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male dresses in tan turtlenecks beneath a brown coat with yellow slacks. He is tall, broad shouldered and powerfully built. His white hair is greasy and uncared for. His violet eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted, Philantrophist. Flaws: Ugly, Insane, Disease. Occupation: Scribe
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Shane Bentley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. His auburn hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.
History: He was born in the east. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Barber
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 400 gp. Jade (110 gp). 1 Minor magic item.
Don Kendall, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a large green jacket. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His green unseeing eyes seem to look past you.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.
Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Butcher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Druidic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 46000 sp.
Gunter Gladstone, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His skin is fair and his fingers are delicate and long. His top hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Gunter has worked very hard to control his curse. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Entrepeneur. Flaws: Ugly, Insane, Disease. Bonds: Family. Occupation: Bather
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 300 gp. Aquamarine (500 gp). Golden yellow topaz (500 gp). Obsidian (14 gp). Violet garnet (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Manfred Copeland, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who sports green clothing, slightly heavier than average wear. His silver hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He got into the Merchant business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Enemies, Job. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 60 pp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
