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Advanced [show]


Ralf Norton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with blue socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His red hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Slave, Criminal record. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ralf Norton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)15 (+2) 13 (+1)9 (-1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: Deep green spinel (130 gp). Chrysoberyl (130 gp).


Social Check DCs


Gerard Gresham, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear pastel pants and tee shirts. He is muscular with a powerful set of arms. His tied-back hair is golden. His ears are large.

Personality: He is calm most of the time but flees social interaction. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He was granted divine powers by his dying brother.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military, Rich. Occupation: Hunter

Voice: Posh accent

Attributes [hide]

Gerard Gresham, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Performance +4
Senses Passive Perception 13
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Adelard Gresham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. His moppish black hair is in a traditional bowl cut. His eyes are brown.

Personality: He hates Humans with a passion. As such he is filled with self loathing. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out; and human compassion

Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Military, Slave. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Adelard Gresham, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)16 (+3) 10 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Goblin, Halfling, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Richard Davenport, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear flannel. He wears a small hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Richard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Doctor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Extrovert. Flaws: Hedonist, Disease, Insomniac. Occupation: Priest

Voice: American accent

Attributes [hide]

Richard Davenport, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)12 (+1) 16 (+3)16 (+3)
Skills Acrobatics +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Anselm Reed, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. His broad hat is riddled with cuts and holes. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Human culture. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: The child of southern immigrants he idolized his mother. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Racist, Fearful. Bonds: Poor, Job, Immigrant. Occupation: Healer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Reed, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)9 (-1) 17 (+3)14 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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