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NPC Generator

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Advanced [show]


Norman Watson, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and sports blue clothing, slightly heavier than average wear. His long blonde hair reaches down to his waist. His violet eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Dilettante profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 8 years.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Nature. Occupation: Miner

Voice: Shortens vowels

Attributes [hide]

Norman Watson, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)7 (-2) 13 (+1)15 (+2)
Skills Animal Handling +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2100 sp. Rose (80 gp).


Social Check DCs


Gerald Preston, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a tight black one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. With a patchy auburn beard and wild auburn hair. His eyes are a pleasant gray.

Personality: He has a massive crush on the younger sibling of the Soapmaker who has hired him part-time. He always tries to repair and not replace. It was this mentality that drove him into the Soapmaker business.

History: Gerald was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To reunite with his absent father; and his religion dominates his actions

Ideals: Persistence. Flaws: Racist. Bonds: Has a crush, Family, Religious. Occupation: Soapmaker

Voice: Nasally tone

Attributes [hide]

Gerald Preston, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)10 (+0) 17 (+3)8 (-1)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Guy Watson, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his axe always slung over his shoulder. He carries with him a set of axes on his belt, each one with a amber on the hilt. He wears his white hair up in a very large beehive style do. He has several tiny amber earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He works hard and plays hard.

History: He comes from a rich southern family. Guy was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Rich, Religious. Occupation: Seamstress

Voice: Sore throat, cough

Attributes [hide]

Guy Watson, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)8 (-1) 17 (+3)12 (+1)
Skills Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Clerebold Fidget, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his black hair. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the north. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he would like to get married and retire

Ideals: Pacifist, Justice, Athletic. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Ruler

Voice: Sore throat, cough

Attributes [hide]

Clerebold Fidget, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Don Nash, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He likes to wear black tank tops with blue pants, marred by beers. He sports a flattop hair cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Human culture. He is obsessed with a lost civilization.

History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Don took refuge in the ruined castle and found the beat up shield and armor he uses now. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Ugly, Racist. Bonds: Adventurer, Poor, Nature. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Don Nash, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)10 (+0) 7 (-2)10 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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