Odo Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long brown hair is drawn into a two foot long braid. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born the only child of a wealthy merchant. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he is greedy
Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2000 sp. Zircon (60 gp). Jade (80 gp). 1 Hourglass. 1 Masterwork Musical instrument.
Lance Merton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a simple brown robe with yellow stripes complete with hood. He has moderate length black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Lance was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Lance's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He wants revenge against goblins; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, In love, Military, Enemies. Occupation: Stylist
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gerard Yeardley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and wears a fine chain shirt which he covers with brown colored cloaks and clothing. His brown hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Gerard studied abroad. After coming to the age of reason, Gerard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Passionate, Philantrophist, Gifted, Logical. Bonds: Has a crush. Occupation: Shipwright
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 29000 cp. 1 Minor magic item.
Tim Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears a violet armored body suit, with a simple brown line shooting up and back down. He is bristling with hidden weapons, mostly daggers and quarterstaffs. His silver hair is cut short with large spiked bangs in the front. His brown eyes have a joyful gleam in them most of the time.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Impeccable. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Butcher
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Ignan, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Ernest Clive, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Bricklayer. He has done his best to style his golden hair to look like a famous performer. He has amber eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He feeds upon the attention of others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has worked as a Bricklayer like his mother before him.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Shy, Disease. Bonds: Job, Attractive, Religious. Occupation: Bricklayer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 34000 sp. Star rose quartz (50 gp). Citrine (50 gp). Zircon (50 gp). 1 Minor magic item.
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