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NPC Generator

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Advanced [show]


Alexandre Snape, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. He wears a colorful flower in his blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Human culture. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Alexandre was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Sabotage a competitor; and to reunite with his old friends

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Job, Adventurer. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Alexandre Snape, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)10 (+0) 6 (-2)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Peter Staurheim, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with broad hat. His brown hair is long and unkept. His amber eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He is obsessed with his god.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Religious, Adventurer. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Peter Staurheim, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)8 (-1) 13 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Patrick Trollope, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His golden hair is slicked back into a classic pompadour. His amber eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Patrick's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Patrick Trollope, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 15 (+2)16 (+3)
Skills Nature +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs


Bertram Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His blonde hair is still thick. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Bertram was born in the north. At a young age he loved to build and create. He married young, but lost his spouse to dire rats. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To get a good night's sleep; and someone believes him a fraud

Ideals: Persistence. Flaws: Depressed, Insomniac. Bonds: Enemies. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Bertram Hastings, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)17 (+3) 10 (+0)12 (+1)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Abyssal, Ignan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10000 sp. Malachite (16 gp). Chrysoprase (20 gp). Alexandrite (300 gp). Chrysoprase (20 gp). 1 Minor magic item.


Social Check DCs


Ralf Marley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean violet cloak covering his clean studded leather. He is portly but not overly obese. His blonde hair and beard is wavy and long. His blue unseeing eyes seem to look past you.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the north to a Barkeep, Ralf learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Barkeep job and began his own company from there.

Motivation: Sabotage a competitor; and someone believes him a fraud

Flaws: Disease, PTSD. Bonds: Enemies, Rich, Job. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Ralf Marley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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