Drogo Fidget, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears black leather gloves, a black jacket, and tight pants. His blonde hair is matted, messy, and big. His brown eyes dart from person to person.
Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and retire the richest man in the west
Ideals: Joker, Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Spice Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 sp. 1 Masterwork Common Melee.
Conrad Acton, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this southern man wears suspenders and tan workpants. His shirt is pastel, and he wears a heavy tan leather apron most of the time. His hair, while still mostly silver, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is able to fit into much smaller and tighter spaces than normal.
History: Conrad was born the youngest of three triplets. After coming to the age of reason, Conrad took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Cartwright
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1200 sp.
John Bradly, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has a hunchback. His chestnut hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: John was born in the south. At a young age he loved to build and create. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Entrepeneur, Persistence. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 8 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerald Benson, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a violet wide-brimmed hat and violet clothes. His white hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is an amazing painter.
History: When he was but 8 years old his parents immigrated from the east. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Gardener for hire.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Slave. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. Aquamarine (800 gp).
Theobald Kent, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is portly but not overly obese. With bright brown hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a small toy that he constantly fidgets with.
History: Theobald was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Persistence. Flaws: Insane, Shy, Addict. Bonds: Attractive. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 60 pp.
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