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NPC Generator

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Advanced [show]


Tim Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His head has been shaved. His blue eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with finding treasure.

History: Born to a Laborer, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent father; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Family. Occupation: Guard

Voice: Prounounces S like Z

Attributes [hide]

Tim Cumberbatch, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)8 (-1) 14 (+2)7 (-2)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Adelard Hadlee, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man usually wears his yellow robe and has his spear always slung over his shoulder. He wears a feathered hat to hide his balding. His brown eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 29. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.

History: Born in the south to a Knight, Adelard learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern

Flaws: Insane, Lazy. Bonds: Job, Nature, Criminal record. Occupation: Knight

Voice: Italian accent

Attributes [hide]

Adelard Hadlee, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 sp.


Social Check DCs


Hugh Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a pastel collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His moppish auburn hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the east. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Further expansion of business; and to be a spice merchant again

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Poor, Job. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Hugh Hadleigh, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Red spinel (60 gp). Red garnet (60 gp). Smoky quartz (40 gp). Black pearl (700 gp).


Social Check DCs


Miles Bentley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a tan tunic with red highlights, and long brown pants that bunch up around his shoes. His right leg appears badly burned and disfigured. His moppish brown hair is in a traditional bowl cut. He has a dull look in his hazel eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He has achieved small success as a Spy.

Motivation: To be a Cartwright again; and wants to open a new tavern

Ideals: Fighting. Flaws: Terse, Mundane. Bonds: Nature, Job. Occupation: Spy

Voice: Smoker's lung

Attributes [hide]

Miles Bentley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 8 (-1)17 (+3)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and prefers to wear tan clothing when he does not wear armor. His skin is also unnaturally pale. His silver hair is smooth and relatively long. His eyes are gray and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the north, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and money/treasure

Flaws: Ugly, Hedonist, Impulsive. Bonds: Immigrant, Rich, Religious. Occupation: Painter

Voice: German accent

Attributes [hide]

Bertram Gentry, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 9000 cp.


Social Check DCs

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