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NPC Generator

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Advanced [show]


Kyle Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is long and red with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. He wears an eyepatch.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He can't help but pocket interesting objects he comes across

History: He got into the Soapmaker business at a young age. One day when Kyle was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Kyle was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Flaws: Ugly, PTSD. Bonds: Job, Criminal record, Family. Occupation: Soapmaker

Voice: Relaxed voice

Attributes [hide]

Kyle Oakley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 10 (+0)9 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Bernard Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a red low-cut shirt, and a broad hat upon his head, and carries tridents. His hair, while still mostly silver, has prominent grey streaks. His eyes, though not visible through his cowl, are amber.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. His father took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 3 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Bonds: Attractive, Military, Nature, Job. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Bernard Lindsay, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)7 (-2) 8 (-1)14 (+2)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Diggory Fulton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. He has gleaming, smiling violet eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a great chef.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Philantrophist. Bonds: Poor. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Diggory Fulton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)7 (-2) 14 (+2)8 (-1)
Skills Investigation +0, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Gold dragon comb with red garnet eye (400 gp). 1 Magnifying glass. 1 Disguise kit. 1 Masterwork Thieves’ tools.


Social Check DCs


Geoffrey Van Es, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright red suits and hats. He sports a flattop hair cut. His eyes are violet and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the east to a Soapmaker, Geoffrey learned a great deal about his father's area of expertise. After coming to the age of reason, Geoffrey took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better village for his children.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Adventurer, Job, Guardian. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Geoffrey Van Es, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)12 (+1) 8 (-1)9 (-1)
Skills History +3, Stealth +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 600 sp. 1 Half-Plate. 1 Masterwork studded leather. 1 Darkwood Shield.


Social Check DCs


John Dumph, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of his god around his neck, and a sickle on his belt. He has wavy silver hair. His eyes, though not visible through his cowl, are blue.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast plains. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Fighting, Justice. Bonds: Attractive, Adventurer, Nature. Occupation: Hunter

Voice: Scratchy, weak

Attributes [hide]

John Dumph, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Silver pearl (100 gp). Smoky quartz (20 gp).


Social Check DCs

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