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NPC Generator

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Advanced [show]


Patrick Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Stableman. With a patchy red beard and wild red hair. His fierce violet eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. His job bores him to no end. He has decided to make it more interesting.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Guardian, Adventurer, Criminal record. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Patrick Rodney, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)7 (-2) 7 (-2)13 (+1)
Skills Deception +3, Stealth +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 8000 sp. Chalcedony (30 gp). Sard (30 gp). Lapis lazuli (9 gp). Red garnet (40 gp). 1 Smokesticks.


Social Check DCs


Henry Mori, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His whole body is exceptionally muscular. He keeps his long silver hair kept up in a rat tail. His eyes, though not visible through his cowl, are green.

Personality: His tongue was cut out and he uses sign language. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Miller and found it very stressful. He now owns his own business.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Immigrant, Job. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Henry Mori, Male Human Fighter 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 6 (-2)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp. Hematite (12 gp). Amber (80 gp). Violet garnet (700 gp). 1 Masterwork Common Melee.


Social Check DCs


Hunter Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. He wears his red hair up in a very large beehive style do. His eyes are violet and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He has a small toy that he constantly fidgets with.

History: Hunter was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by goblins. Hunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Flaws: Addict. Bonds: Religious, Family, Enemies, Criminal record. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Hunter Compton, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Hugh Quinton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. He has a black handlebar mustache and slicked back black hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.

History: He was born the only child of a wealthy merchant. Hugh was born on a far northern plains where he grew up under the tutelage of his mother, an expert Layabout. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Job, Immigrant. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Hugh Quinton, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: Golden yellow topaz (1200 gp). Star rose quartz (20 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Trym Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and usually wears his green robe and has his bow always slung over his shoulder. His right leg appears badly burned and disfigured. His auburn hair is slicked back into a classic pompadour. He has gleaming, smiling blue eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Antagonistic, Insane. Bonds: Criminal record, Immigrant. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Trym Brownrigg, Male Human Fighter 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Deception +6, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs

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