Tim Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears silk and lounges about seductively. His right hand appears badly burned and disfigured. His brown hair is thinning but still full. His eyes are likewise amber.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.
History: He was born several months after his father was called into army service. When Tim reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is a bit of a kleptomaniac; and wants to have a good time and be beloved
Flaws: Shy. Bonds: Attractive, Poor, Military. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 9 (-1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Odo Merton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a nunchaku. He has done his best to style his auburn hair to look like a famous performer. His eyes are a pleasant amber.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was raised by priests from a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Artistic. Flaws: Emotional. Bonds: Family, Religious, Mentor. Occupation: Navigator
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Ernest Blackwood, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a lot of dark rich colors, with gold accents. He has a golden handlebar mustache and slicked back golden hair. He wears large thick round spectacles.
Personality: He acts crazy and hedonistic. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Many brigands want him driven away.
Flaws: Hedonist. Bonds: Attractive, Enemies, Immigrant, Mentor. Occupation: Knight
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 13 (+1) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. 1 Magnifying glass.
Raymond Bing, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, green, dusty cloak. His hair, while still mostly black, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Raymond was born the youngest of three triplets. He was an apprentice working in his father's forge. He has been saving his money to try and buy his sister's freedom.
Motivation: He is currently in port desperately looking for someone to get him out; and an old rival family wants him found
Ideals: Optimist. Flaws: Insane. Bonds: Criminal record, Family, Job, Slave. Occupation: Soapmaker
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1800 sp. Red-brown spinel (140 gp).
Theodoric Chatham, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a white shirt with thin black vertical stripes and white pants. His hair is short and chestnut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Poor. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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