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NPC Generator

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Advanced [show]


Lance Hackney, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He wears a colorful flower in his silver hair. He has amber eyes.

Personality: He is almost excessively polite to everyone, even when angry. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now spends his time doing works of charity.

Motivation: A rival would like him out of the picture.

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Slave Trader

Voice: Sounds elderly

Attributes [hide]

Lance Hackney, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)6 (-2) 14 (+2)9 (-1)
Skills History +0, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp. Iolite (40 gp). Alexandrite (900 gp). Violet garnet (900 gp).


Social Check DCs


Adam Denholm, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is lengthy. His fierce green eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a brothel owner, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's attracted to the PC; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Secretive. Bonds: Mentor, Immigrant. Occupation: Brewer

Voice: Uses sign language

Attributes [hide]

Adam Denholm, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Persuasion +4, Stealth +0
Senses Passive Perception 11
Languages Common, Infernal, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 12000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. He has a long brown beard with little hanging trinkets. He wears an eyepatch.

Personality: Eccentric and domineering, Drogo will drive conversation. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Drogo studied abroad. After coming to the age of reason, Drogo took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert, Gifted. Flaws: Ugly, Disease. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Drogo Winterbourne, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 8 (-1)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Ignan
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 3200 sp.


Social Check DCs


Gerald Kimberley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears tight fitting clothing which further accentuates his frame. His right hand appears badly burned and disfigured. His golden hair is thinning but still full. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a very good compulsive liar and kleptomaniac.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Flaws: Antagonistic, Racist. Bonds: Attractive, Criminal record, Military. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Kimberley, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Clerebold Southey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is well dressed, constantly wearing a brown suit, black shirt, and yellow tie. He wears his hair in dreadlocks. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Religious. Occupation: Priest

Voice: Middle-eastern accent

Attributes [hide]

Clerebold Southey, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Giant, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp. 1 Antitoxin. 4 Tanglefoot bags. 1 Antitoxin.


Social Check DCs

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