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NPC Generator

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Advanced [show]


Roger Cromwell, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in pastel turtlenecks beneath a black coat with yellow slacks. He has brown hair. His violet eyes are passionate and lively.

Personality: Stoic and calm, he prefers to meditate than take action. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of northern immigrants he idolized his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and wants to raise his children well

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Immigrant, Family, Job. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Roger Cromwell, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)11 (+0) 11 (+0)12 (+1)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Charles Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has no hair. He has a dull look in his green eyes.

Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His religion dominates his actions; and someone believes him a fraud

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Religious, Enemies. Occupation: Bricklayer

Voice: Creaky witch voice

Attributes [hide]

Charles Cromwell, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 700 sp. Tourmaline (130 gp).


Social Check DCs


Robert Kendall, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports tan clothing, slightly heavier than average wear. He keeps his long silver hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His mother raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Robert Kendall, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)18 (+4) 17 (+3)10 (+0)
Skills Medicine +5, Nature +6
Senses Passive Perception 13
Languages Common, Draconic, Gnome, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Diggory Kensley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears green trousers with brown and black striped suspenders. He wears various colorful collared shirts. He keeps his long blonde hair kept up in a rat tail. His eyes, though not visible through his cowl, are hazel.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a ruthless business man, a trait he acquired from his father.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Passionate, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Diggory Kensley, Male Human Fighter 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)9 (-1) 11 (+0)11 (+0)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Large well-done wool tapestry (200 gp). Solid gold idol (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Ralf Tattersall, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and is well dressed, constantly wearing a blue suit, violet shirt, and grey tie. His hair is chestnut, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Blacksmith business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Logical. Bonds: Attractive, Job, Religious. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Ralf Tattersall, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 18 (+4)15 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 500 sp. Bloodstone (70 gp). Coral (40 gp). Tourmaline (40 gp).


Social Check DCs

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