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NPC Generator

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Advanced [show]


Jocelyn Tatum, Male Human [Permalink]

Personal [hide]

Description: An older man who is renowned for his bright grey suits and hats, he is not a threatening figure. With bright brown hair and a scraggly beard. He wears a mask on his face.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. His job bores him to no end. He has decided to make it more interesting.

History: He served in the navy to pay for his family's outstanding loans. He moved out east to avoid the crime he committed. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job; and to be a hunter again

Ideals: Philantrophist. Bonds: Job, Adventurer, Criminal record, Military. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Jocelyn Tatum, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Breastplate.


Social Check DCs


William Rowley, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this eastern man is generally shirtless and showing off his tattooed chest. He wears his red hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.

History: William hails from a village terrorized by giants. A gifted student he started as a Servant, but he got bored and became a Fisher. He has set out to sabotage the competition.

Motivation: Wants to work out more often; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Athletic, Logical. Flaws: Insomniac. Bonds: Attractive, Enemies, Job. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

William Rowley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)4 (-3) 14 (+2)14 (+2)
Skills Athletics +3, Religion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Bristol, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with violet stripes complete with hood, and he perpetually has his crossbow ready. He wears a deerstalker hat to hide his balding. His green eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the south. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: The child of a Gardener, who enjoyed hunting, Gerard was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Fighting, Pacifist. Flaws: PTSD. Bonds: Enemies, Nature. Occupation: Crown-heir

Voice: Creaky witch voice

Attributes [hide]

Gerard Bristol, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)18 (+4) 14 (+2)13 (+1)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Elven, Terran, Ignan
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 45000 sp. Golden pearl (130 gp). Aquamarine (800 gp). Violet garnet (800 gp). Chalcedony (20 gp).


Social Check DCs


Cory Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with black stripes complete with hood. He is bristling with hidden weapons, mostly scythes and daggers. He has done his best to style his blonde hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: Confrontational and typically high on some drug or another. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Flaws: Addict. Bonds: Criminal record, Attractive, Rich, Slave. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Cory Kendal, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)14 (+2) 13 (+1)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anselm Breeden, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a yellow armored body suit, with a simple brown line shooting up and back down. His tied-back hair is chestnut. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. He moved out east to avoid the crime he committed. He inherited the family business which he has now maintained for 10 years.

Motivation: He feels that his past leaves him morally obligated to help; and to be a fisher again

Bonds: Job, Religious, Family, Criminal record. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Breeden, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)13 (+1) 12 (+1)10 (+0)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 40 pp. Moonstone (20 gp). Blue sapphire (500 gp). Blue quartz (5 gp).


Social Check DCs

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