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NPC Generator

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Advanced [show]


Peter Remington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He keeps his long golden hair kept up in a rat tail. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Opinionated, Philantrophist. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Peter Remington, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)17 (+3) 7 (-2)9 (-1)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common, Gnoll, Gnome, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Cory Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long brown hair is drawn into a two foot long braid. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.

History: He got into the Map Maker business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cory. He inherited the family business which he has now maintained for 13 years.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Disease, Selfish. Bonds: Job, Criminal record. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Cory Dumph, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)16 (+3) 16 (+3)8 (-1)
Skills Investigation +5, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Solomon Paxton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black coat over a brown low-cut shirt, and a feathered hat upon his head. He has auburn hair. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When he's not drinking or sleeping the drinks off, he's doing music.

History: Gifted from a young age, Solomon studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and retire the richest man in the south

Ideals: Athletic, Artistic, Gifted, Entrepeneur. Bonds: Adventurer. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Solomon Paxton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Breastplate.


Social Check DCs


Shane Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair, when down, is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Stableman, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To pay off his debts; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Debt. Occupation: Bricklayer

Voice: Low rumbling, strings words together

Attributes [hide]

Shane Marlee, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


John Weston, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears bulky blue painted plate armor. He has shaved his head bald. His face is scarred and worn.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and to end his boredom

Flaws: Ugly, Mundane, Fearful. Bonds: Immigrant, Religious. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

John Weston, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)15 (+2) 9 (-1)13 (+1)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 9
Languages Common, Infernal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs

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