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Ralf Riley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a green feathered hat and green clothes. His clothes are grease stained in places. With bright silver hair and a scraggly beard. His fierce green eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Ralf was born the youngest of three triplets. Cursed with unlife at a very young age, Ralf has worked very hard to control his curse. He now spends his time doing works of charity.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Selfish, Disease. Bonds: Poor, Immigrant, Family. Occupation: Stylist

Voice: Spits and sputters

Attributes [hide]

Ralf Riley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 8 (-1)11 (+0)
Skills Insight +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 18000 cp. Rock crystal (30 gp). Hematite (15 gp).


Social Check DCs


Hugh Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan costume with the symbols of the four houses of cards on his torso. His hair is auburn, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A powerful slaver made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Bonds: Poor, Attractive, Military, Mentor. Occupation: Bather

Voice: Australian accent

Attributes [hide]

Hugh Ramsay, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 10 (+0)17 (+3)
Skills History +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Kyle Wellington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. His hair is long and black with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gifted from a young age, Kyle studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. Some 6 years later his spouse died after the birth of his son. Heartbroken, Kyle never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved; and he's looking for his big break

Ideals: Gifted, Optimist. Flaws: Terse. Bonds: Poor, Attractive, In love. Occupation: Body Guard

Voice: Irish accent

Attributes [hide]

Kyle Wellington, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)15 (+2) 12 (+1)12 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp. 1 Masterwork Heavy steel shield. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Gerald Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple grey robe with brown stripes complete with hood. His tied-back hair is brown. His amber eyes peer out from beneath his feathered grey hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: He was born at the edge of vast mountains. Gerald was born on a far western mountains where he grew up under the tutelage of his father, an expert Cartwright. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Persistence. Flaws: Emotional. Bonds: Nature, Immigrant, Religious. Occupation: Cartwright

Voice: Soft and mumbly

Attributes [hide]

Gerald Tewksbury, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Golden yellow topaz (400 gp). Amethyst (130 gp). Star rose quartz (80 gp).


Social Check DCs


Simon Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is unkempt and raggedy. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. He is harsh and unforgiving.

History: Born to a Roofer, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Simon took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Nature. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Simon Sherwood, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp. Moonstone (40 gp). Amethyst (120 gp). Coral (120 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs

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