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NPC Generator

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Advanced [show]


Peter Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of strength on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His black hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He also is a firm believer in the manly ideal.

History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Ugly, Impulsive, PTSD. Bonds: Poor, Job. Occupation: Miller

Voice: Raspy

Attributes [hide]

Peter Huxley, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)7 (-2) 13 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Guy Watson, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. With a patchy blonde beard and wild blonde hair. He has amber eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is afraid of women and trembles around them

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and wants a kiss

Ideals: Entrepeneur, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Guy Watson, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)15 (+2) 17 (+3)13 (+1)
Skills Deception +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 50 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Thorpe, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fancy blue suit, he is not a threatening figure. His black hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. Further he is a bit of a stoner and is frequently out of it.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Addict, Antagonistic. Bonds: Attractive, Military. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Thorpe, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)17 (+3) 11 (+0)12 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Auran, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Masterwork Musical instrument.


Social Check DCs


Randal Badger, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan tunic with grey highlights, and long red pants that bunch up around his shoes. His auburn hair is singed and shortened. His eyes are blue and beady.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was always a brilliant, if unscrupulous mind. A few years later when the east was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: Expand his business; and further expansion of business

Ideals: Logical. Flaws: Ugly, Depressed, Insane. Bonds: Immigrant, Job. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Randal Badger, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Frederick Altham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man prefers to wear green pants and tee shirts. He wears a feathered hat to cover his moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A true patriot, Frederick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Frederick was born in the south. At a young age he loved to build and create. His mother was a soldier and died while he was still young. Frederick was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Many dire rats want him driven away; and someone believes him a fraud

Ideals: Persistence. Flaws: Antagonistic. Bonds: Military, Job, Enemies. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Frederick Altham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 15 (+2)9 (-1)
Skills Athletics +3, Performance +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp.


Social Check DCs

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