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NPC Generator

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Advanced [show]


William Oakes, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Banker. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also hits on women, regardless of circumstances.

History: He was born several months after his father was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To clean up the streets; and he's in love

Flaws: Antagonistic. Bonds: Has a crush, Military, Criminal record, Guardian. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

William Oakes, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Peter Reed, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has the majority of his body covered in plate. He keeps his golden hair in a pixie cut. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He misses his home and complains about the freezing weather, even in summer.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: To be a Spy again; and he wants nothing more than to rejoin the army

Flaws: Ugly. Bonds: Job, Immigrant, Military. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Peter Reed, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 10 (+0)18 (+4)
Skills Nature +4, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Dustin Prescott, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered flail and tarnished quarterstaff as well. His blonde hair is cut jaggedly and amateurishly. His skin is flawless and his green eyes scan people very quickly.

Personality: He never swears and excessively uses polite adverbs when speaking. He can't help but pocket interesting objects he comes across

History: He was born at the edge of vast mountains. He moved out east to avoid the crime he committed. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting, Optimist. Bonds: Attractive, Criminal record, Nature. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Dustin Prescott, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


John Barton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. With bright auburn hair and a scraggly beard. He wears a mask on his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: John was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the east, certain he would find work there.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Ideals: Fighting. Flaws: Hedonist, Ugly. Bonds: Immigrant, Family. Occupation: Gardener

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Barton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)12 (+1) 9 (-1)14 (+2)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gerard Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in tan turtlenecks beneath a red coat with violet slacks. His hair is short and blonde. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gerard was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: A strong sense of loyalty to Human people; and to be a miner again

Ideals: Athletic, Gifted. Flaws: Impulsive, Racist. Bonds: Job. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Denholm, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, History +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs

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