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NPC Generator

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Advanced [show]


Norman Dumph, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. He keeps his black hair in a pixie cut. He has hazel eyes and a black hat with a brown feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.

Motivation: Expand his business.

Ideals: Gifted, Extrovert. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Fisher

Voice: Complex vocabulary, royal

Attributes [hide]

Norman Dumph, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Ernest Rutland, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man sports grey clothing, slightly heavier than average wear. He has a small bristly mustache and wavy black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is irascible and easily irritated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south to a Sculptor, Ernest learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Antagonistic, Depressed. Bonds: Adventurer, Job. Occupation: Sculptor

Voice: Timid voice

Attributes [hide]

Ernest Rutland, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 17 (+3)14 (+2)
Skills Stealth +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Guy Harlan, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is well dressed, constantly wearing a tan suit, brown shirt, and violet tie. His hair is always cut to a buzz. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of goblins

Ideals: Impeccable, Entrepeneur. Bonds: Rich, Family, Enemies. Occupation: Dyer

Voice: Nasally tone

Attributes [hide]

Guy Harlan, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 12 (+1)7 (-2)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Carnelian (70 gp). Tourmaline (70 gp). Bloodstone (70 gp).


Social Check DCs


Gomory Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel coat over a black low-cut shirt, and a top hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is braided into rings. His hazel eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He seems to be bored by most things.

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Courier

Voice: Spits words with contempt

Attributes [hide]

Gomory Garrick, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)14 (+2) 10 (+0)15 (+2)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Henry Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, tan cloak. He has styled his brown hair well, parting it to the right. He has gleaming, smiling violet eyes.

Personality: Henry is depressed about a lot of things. He tends to be a nihilist. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in a small plains village. His mother took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.

Motivation: Wishes to resurrect an old love; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Depressed. Bonds: Family, Nature, In love. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Henry Myerscough, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 80 pp.


Social Check DCs

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