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NPC Generator

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Advanced [show]


Godfrey Berkeley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears bulky yellow painted plate armor. His brown hair is kept up in a ponytail inside a Stetson hat. He has a dull look in his violet eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He feeds upon the attention of others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Attractive, Slave. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Godfrey Berkeley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 10 (+0)7 (-2)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp.


Social Check DCs


Gerard Law, Male Human [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple white line shooting up and back down. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered singing. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Poor. Occupation: Server

Voice: Draws out vowels

Attributes [hide]

Gerard Law, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)8 (-1) 14 (+2)10 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Norman Riley, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His moppish red hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He exudes charisma. He is a tour de force of persuasion. He cannot resist a sob story and will often dote over anyone who has one.

History: Norman was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge; and regain custody of his son

Ideals: Philantrophist, Logical. Bonds: Attractive, Family, Enemies. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Norman Riley, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)14 (+2) 11 (+0)9 (-1)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Smoky quartz (60 gp).


Social Check DCs


Balimaar Barclay, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Balimaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a great chef.

History: Born in the east his family was never financially stable. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family.

Ideals: Athletic, Extrovert, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Balimaar Barclay, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Roger Graham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His golden hair is styled in orderly dreadlocks. His eyes are likewise green.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Flattery will make him almost putty in your hands.

History: Roger was born with his mother's beautiful face. While studying, he fell in love. They married and had a son. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Selfish, Antagonistic. Bonds: Attractive, In love, Family. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Roger Graham, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 6 (-2)14 (+2) 6 (-2)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs

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