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NPC Generator

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Advanced [show]


John Gracey, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a robe, a symbol of the four houses of cards around his neck, and a shortspear on his belt. He has done his best to style his brown hair to look like a famous performer. His amber eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Disease, PTSD. Bonds: Immigrant, Adventurer. Occupation: Server

Voice: Raspy

Attributes [hide]

John Gracey, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Arnold Barton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. He carries with him a set of shortspears, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Family, Criminal record, Rich. Occupation: Slave Trader

Voice: Speaks with a cold

Attributes [hide]

Arnold Barton, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)8 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rolf Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is well dressed, constantly wearing a black suit, grey shirt, and green tie. His long blonde hair is drawn into a two foot long braid. His brown eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Bonds: Military, Nature, Job, Rich. Occupation: Carter

Voice: Whispers

Attributes [hide]

Rolf Kitchur, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)15 (+2) 11 (+0)10 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Geoffrey Webley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue shirt with thin brown vertical stripes and grey pants and is in decent physical shape. His moppish auburn hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Aggressive, abrasive, and angry, Geoffrey embodies much of what other species detest in the Humans. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Antagonistic, Addict. Bonds: Attractive, Adventurer, Poor. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Geoffrey Webley, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 16 (+3)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4

Possessions: 16000 cp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Trym Snape, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. He has a small bristly mustache and wavy black hair. He wears a mask on his face.

Personality: Eccentric and domineering, Trym will drive conversation. He feeds upon the attention of others.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: An old rival family wants him found; and his religion dominates his actions

Ideals: Extrovert. Flaws: Mundane. Bonds: Attractive, Religious, Family. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Trym Snape, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)9 (-1) 15 (+2)11 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Jade (150 gp).


Social Check DCs

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