Henry Sharps, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a black shirt with thin tan vertical stripes and pastel pants. He keeps his golden hair in a pixie cut. His green eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. Henry is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: The child of a Adventurer, who enjoyed hunting, Henry was taken on many hunting expeditions. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their daughter. He worked as a Miller, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Bonds: Has a crush, Family, Nature. Occupation: Miller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +5
Possessions: 2000 cp.
Guy Remington, Male Human [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a brown coat with green slacks. He is bristling with hidden weapons, mostly lances and crossbows. He wears a broad hat to cover his moderate length silver hair. His eyes are likewise amber.
Personality: Guy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Extrovert, Opinionated. Flaws: Insane. Bonds: Criminal record, Immigrant. Occupation: Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Hourglass. 1 Good lock. 1 Simple lock. 1 Good lock.
Roger Fidget, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears a simple black robe with white stripes complete with hood. His moppish golden hair is in a traditional bowl cut. His violet unseeing eyes seem to look past you.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to make almost anything out of random pieces of junk.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Ideals: Gifted, Artistic. Flaws: Disease, Ugly. Bonds: Poor. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 16 (+3) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2000 sp. Amethyst (90 gp). Banded agate (6 gp).
Gunter Weld, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His auburn hair is long and unkept. His eyes are hazel.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To clean up the streets; and he's looking for his big break
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Adventurer, Rich, Guardian. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Miles Walpole, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not trust anyone and sleeps with one eye open.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Shy, Insomniac. Bonds: Adventurer, Immigrant. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 6 (-2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Aquamarine (800 gp). Amethyst (50 gp). Azurite (9 gp). Hematite (9 gp).
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