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NPC Generator

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Advanced [show]


John Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.

History: John was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his sister recently and the two have been together since.

Motivation: A need for knowledge about a nearby landmark; and regain custody of his son

Ideals: Gifted. Flaws: Selfish. Bonds: Family, Mentor, Adventurer. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

John Kitchur, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gerard Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, grey cloak. His tied-back hair is black. His eyes are likewise gray. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.

History: Born in the north to a Tanner, Gerard learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his sister's freedom.

Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job, Family. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Gerard Cooper, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)15 (+2) 12 (+1)14 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gunter Digby, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his longsword. His auburn hair is smooth and relatively long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Joker. Flaws: Ugly, Addict, Fearful. Occupation: Fisher

Voice: Scandinavian accent

Attributes [hide]

Gunter Digby, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)10 (+0) 11 (+0)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Superior lock. 1 Bullseye lantern. 1 Magnifying glass.


Social Check DCs


Roland Clapham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a large black jacket. His long brown hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. By chance he met his brother recently and the two have been together since.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted. Bonds: Guardian, Family, Slave, Enemies. Occupation: Spice Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roland Clapham, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp. White pearl (50 gp). Brown-green garnet (50 gp). Moonstone (50 gp).


Social Check DCs


Trey Burton, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly auburn, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has achieved small success as a Spy.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Philantrophist. Flaws: Racist, Ugly. Bonds: Job, Adventurer. Occupation: Spy

Voice: Mousy voice

Attributes [hide]

Trey Burton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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