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NPC Generator

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Advanced [show]


Lance Graham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a red deerstalker hat and red clothes. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lance grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lance. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption.

Flaws: Terse, Insane. Bonds: Attractive, Criminal record, Religious, Mentor. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Lance Graham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)11 (+0) 15 (+2)17 (+3)
Skills History +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp. 4 Antitoxin. 1 Everburning torch.


Social Check DCs


Reynard Clapham, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a white top hat and white clothes. His silver hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Merchant, but he got bored and became a Dyer. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Ugly, Insomniac, Shy. Bonds: Job, Rich, Immigrant. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Reynard Clapham, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)16 (+3) 9 (-1)14 (+2)
Skills Insight +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Sylvan, Dwarven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 cp. Large well-done wool tapestry (200 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Ernest Sutton, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow armored body suit, with a simple red line shooting up and back down. He is muscular with a powerful set of arms. His auburn hair is cut jaggedly and amateurishly. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: When he was but 4 years old his parents immigrated from the north. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Ugly, Shy. Bonds: Enemies, Immigrant. Occupation: Sage

Voice: Old Prospector

Attributes [hide]

Ernest Sutton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 41 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 18 (+4)11 (+0) 11 (+0)11 (+0)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Alex Ogden, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His chestnut hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Alex will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. Alex was born on a far southern desert where he grew up under the tutelage of his father, an expert Miller. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants to meet his childhood hero.

Ideals: Entrepeneur, Extrovert. Bonds: Immigrant, Attractive, Adventurer. Occupation: Miller

Voice: Hissing voice

Attributes [hide]

Alex Ogden, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 70 pp.


Social Check DCs


Robert Merton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tattered old clothes. His white hair is styled in orderly dreadlocks. He has gleaming, smiling blue eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Robert Merton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 8 (-1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Tiger eye turquoise (15 gp).


Social Check DCs

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