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NPC Generator

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Advanced [show]


Gilbert Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. His white hair is singed and shortened. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Gilbert's first love is himself. His second love is also himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Slave. Occupation: Servant

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Heiser, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)15 (+2) 14 (+2)13 (+1)
Skills Nature +4, Stealth +4
Senses Passive Perception 12
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Star ruby (1000 gp). Smoky quartz (60 gp).


Social Check DCs


Aldous Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a grey tunic with red highlights, and long grey pants that bunch up around his shoes. His red hair is matted, messy, and big. His eyes are blue and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Persistence. Flaws: Ugly, Antagonistic, Addict. Bonds: Criminal record, Family. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Aldous Lindsay, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)17 (+3) 14 (+2)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Tim Moreno, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and wears an entirely brown suit with green socks and a vest with buckled shoes. His golden hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of southern immigrants he idolized his father. His martial abilities were realized during a raid on his village. He left for the south, certain he would find work there.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Disciplined, Gifted. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Blacksmith

Voice: Aggressive tone

Attributes [hide]

Tim Moreno, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 7000 cp. Jasper (60 gp). Hematite (15 gp).


Social Check DCs


Kyle Harlow, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his dagger. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce gray eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with a lost civilization.

History: Born to a Ruler, his mother struggled to pay the bills. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Kyle's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality.

Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Kyle Harlow, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 6 (-2)13 (+1)
Skills Arcana +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Alex Hornsby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. His hair is greying and his face has many wrinkles. His eyes are gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alex grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alex. He has worked as a Seamstress like his mother before him.

Motivation: Someone believes him a fraud; and seeks redemption

Ideals: Optimist, Gifted. Bonds: Criminal record, Job, Enemies. Occupation: Seamstress

Voice: Slurs words

Attributes [hide]

Alex Hornsby, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)15 (+2) 7 (-2)16 (+3)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 8
Languages Common, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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