Gerard Hayes, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His brown hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.
Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gerard was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.
Motivation: Wants a kiss; and he's in love
Ideals: Opinionated. Bonds: Immigrant, Has a crush, Attractive. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 10 pp. Zircon (40 gp). Aquamarine (400 gp). Golden yellow topaz (400 gp).
Raymond Clive, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown coat over a red low-cut shirt, and a feathered hat upon his head. His long blonde hair is drawn into a two foot long braid. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Raymond was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.
Motivation: His religion dominates his actions.
Ideals: Professionalism. Bonds: Poor, Attractive, Religious, Mentor. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +1
Possessions: 100 gp.
Justin Clive, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears brown trousers with pastel and yellow striped suspenders. He wears various colorful collared shirts. He wears his red hair down. His eyes, though not visible through his cowl, are hazel.
Personality: He dislikes all the random violence that takes place in the west. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Shepherd for the past few years.
Motivation: He loathes his own lifestyle; and he feels threatened by others
Ideals: Pacifist, Gifted. Flaws: Fearful, Depressed. Bonds: Job. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 100 gp.
Drogo Yorke, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. He has moderate length brown hair. His eyes are likewise green.
Personality: He is extraordinarily eccentric. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Flaws: Insane. Bonds: Immigrant, Adventurer, Religious, Enemies. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Aldous Harlow, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears very tight pants and wife beaters, though occasionally he sports a white coat. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He invites people to come help in his community garden.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and to end his boredom
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Religious. Occupation: Barrister
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 32000 sp. 1 Everburning torch. 4 Alchemist’s fire. 4 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
