Raymond Atherton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean white cloak covering his clean studded leather. With a patchy black beard and wild black hair. His eyes are amber and catlike.
Personality: Raymond wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.
Motivation: Human compassion; and money/treasure
Ideals: Disciplined, Extrovert. Flaws: Insane, Racist. Bonds: Rich. Occupation: Bellfounder
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Celestial, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Theodoric Cason, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is dressed in earthy colors with a pastel and brown handkerchief worn on his left side. He has a silver handlebar mustache and slicked back silver hair. His eyes are hazel and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born in a small plains village. He helped his mother out around the business and became quite the natural. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: A strong sense of loyalty to Human people; and he is unsatisfied with his job
Flaws: Insane, Racist. Bonds: Job, Criminal record, Nature, Debt. Occupation: Carpenter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp. Tourmaline (160 gp). Lapis lazuli (11 gp). Peridot (20 gp). Freshwater pearl (11 gp). 1 Minor magic item.
William Melancon, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. He has moderate length white hair. He has violet eyes and a green hat with a violet feather.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He receives visions of the future at random moments
History: William was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered east to less war torn lands. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His religion dominates his actions; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Gifted. Flaws: PTSD, Mundane. Bonds: Job, Religious. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Banded mail.
Richard Braxton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears baggy red pantaloons and a tan scarf. His white hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in a small forest village. As a young adult he joined a group advocating for an improvement in Human conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Flaws: Disease, Racist. Bonds: Attractive, Adventurer, Nature. Occupation: Weaver
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Buckler.
Guy Astley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears light armors faded through time and improper care. He wears his blonde hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the north, but his parents moved at a very young age to the west. As a young adult he joined a group advocating for an improvement in Human conditions. He moves from town to town, unable to find a place to settle.
Motivation: Human compassion; and human compassion
Ideals: Joker. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 6000 sp.
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