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NPC Generator

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Advanced [show]


Aldous Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. His long red hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Military, Rich. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Aldous Bradshaw, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 4 (-3)13 (+1) 11 (+0)10 (+0)
Skills Athletics +1, Investigation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bernard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his quarterstaff. His hair is chestnut, silky, and of moderate length. His half smiles and amber eyes are beguiling and draw you in.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Bernard was born with his father's beautiful face. His first spouse was a Cartwright, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their daughter. He worked as a Performer, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Justice. Bonds: Attractive, Family. Occupation: Performer

Voice: Irish accent

Attributes [hide]

Bernard Birkenhead, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)8 (-1) 12 (+1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Lindsay, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Barrister does, and is pretty ugly. He wears his hair in dreadlocks. He has violet eyes and a green hat with a black feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gifted student he started as a Shepherd, but he got bored and became a Barrister. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Gifted, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Barrister

Voice: Thin and wheezing

Attributes [hide]

Trym Lindsay, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)14 (+2) 16 (+3)12 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Auran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Cloth of gold vestments (30 gp). Black velvet mask with numerous citrines (30 gp).


Social Check DCs


Geoffrey Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He carries with him a set of nunchakus, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy black hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of dire rats once and for all.

History: Geoffrey hails from a village terrorized by dire rats. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and he wants revenge against dire rats

Ideals: Fighting. Flaws: Secretive, Disease. Bonds: Attractive, Enemies. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Geoffrey Acton, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Gerald Walpole, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of southern immigrants he idolized his mother. Gerald was born on a far southern forest where he grew up under the tutelage of his mother, an expert Performer. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur, Joker. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Performer

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Walpole, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills History +4, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 8000 cp. 1 Half-Plate.


Social Check DCs

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