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NPC Generator

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Advanced [show]


Guy Kent, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he tends to wear a grey poncho over his likewise colored trousers and shirt. His hair, while still mostly blonde, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Adventurer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Family, Mentor, Poor. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Guy Kent, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Athletics +4, History +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hugh Richie, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He likes to wear ponchos typically of a light tan in addition to tight pants. His golden hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: He loathes his own lifestyle.

Ideals: Artistic. Flaws: Depressed. Bonds: Family, Poor. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Hugh Richie, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Insight +5, Stealth +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Preston, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has styled his brown hair well, parting it to the right. His eyes, though not visible through his cowl, are green.

Personality: He can speak with the recently deceased. He invites people to come help in his community garden.

History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and to be a animal trainer again

Ideals: Gifted, Philantrophist. Flaws: Addict. Bonds: Nature, Job. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Geoffrey Preston, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anthony Shipley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). His red hair is slicked back into a classic pompadour. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted, Extrovert. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Armorer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anthony Shipley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Robert Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to loving parents in a slum to the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To prove his worth to the world; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Impulsive, PTSD. Bonds: Poor. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Robert Eastaughffe, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)17 (+3) 10 (+0)11 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1700 sp.


Social Check DCs

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