Guy Anderton, Male Human [Permalink]
Personal [hide]
Description: This western man is renowned for his bright black suits and hats. His clothes are grease stained in places. His hair is brown and very short. His fierce amber eyes like to dwell on things.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Guy hails from a village terrorized by dire rats. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A deep hatred of dire rats; and meet up once more with his childhood friend
Ideals: Joker. Bonds: Poor, Immigrant, Attractive, Enemies, Adventurer. Occupation: Adventurer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Just what you see.
Randal Wade, Male Human [Permalink]
Personal [hide]
Description: This man dresses in blue turtlenecks beneath a black coat with blue slacks. He has a penchant for wearing a ring with an oversized emerald on his right hand. He keeps his auburn hair in a flapper bob. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions
Flaws: Selfish, Impulsive. Bonds: Rich, Slave, Religious. Occupation: Doctor
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Lance Graham, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He dresses in collared shirts and wears a proper scarf over his head. He has a hunchback. He has shaved his head bald. His eyes are brown and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Regain custody of his daughter.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Slave. Occupation: Ruler
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Abyssal, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 100 gp. Black pearl (800 gp). Rich purple corundum (1200 gp). Amber (110 gp). 1 Minor magic item.
Randal Wilberforce, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and is dressed in an above average manner. He wears a top hat to hide his balding. His half smiles and brown eyes are beguiling and draw you in.
Personality: Confrontational and typically high on some drug or another. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Randal was born in the west. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.
Motivation: He is a bit of a kleptomaniac.
Ideals: Persistence, Gifted. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Layabout
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Roger Acton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears professional attire. His blonde hair is slicked back into a classic pompadour. His hazel eyes dart from person to person to random spaces in the air.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in a small mountains village. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother.
Ideals: Passionate, Gifted. Bonds: Attractive, Family, Nature. Occupation: Courier
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Deep blue spinel (600 gp). Violet garnet (600 gp).
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