Thomas Blakely, Male Human [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a pastel coat with blue slacks. He is bald on top and has large red tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered
History: A powerful necromancer made him what he is. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted from career to career and currently works as a Healer.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Job, Mentor. Occupation: Healer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 4000 sp. 1 Darkwood Shield. 1 Darkwood Shield.
Justin Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and black robe with the hood down. With a patchy black beard and wild black hair. His fierce amber eyes like to dwell on things.
Personality: He dislikes all the random violence that takes place in the north. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Apothecary business at a young age. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Apothecary for the past few years.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Pacifist, Justice, Persistence. Bonds: Job, In love. Occupation: Apothecary
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Violet garnet (200 gp). Black pearl (200 gp).
Geoffrey Byron, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy white hair. His eyes are violet and catlike.
Personality: Geoffrey is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Geoffrey was raised in a hard working conservative environment. His childhood dream was to be a Armorer, but he was a colossal failure. He inherited the family business which he has now maintained for 3 years.
Motivation: An old rival family wants him found; and doesn't want to be a spice merchant and was forced into it by his family
Flaws: Depressed. Bonds: Attractive, Family, Job. Occupation: Spice Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 16 (+3) | 4 (-3) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Gnoll, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 600 sp.
Lance Shelby, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Marshal, but he was a colossal failure. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Job. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Moss agate (14 gp).
Lewis Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. He has golden hair. He has a tattooed face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lewis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lewis. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He seems to be bored by most things; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Mundane. Bonds: Rich, Criminal record, Attractive. Occupation: Server
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
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