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Advanced [show]


Gerard Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries morningstars. He has a long black beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Gifted, Justice. Bonds: Criminal record. Occupation: Bookbinder

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerard Chatham, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)10 (+0) 15 (+2)8 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 cp.


Social Check DCs


Don Shelly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in an above average manner. He wears his auburn hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away; and to end his boredom

Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Enemies, Nature. Occupation: Performer

Voice: Uses lots of figures of speech

Attributes [hide]

Don Shelly, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Charles Royal, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tan trousers with green and black striped suspenders. He wears various colorful collared shirts. He keeps his long white hair kept up in a rat tail. His blue eyes peer out from beneath his wide-brimmed tan hat.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Shoemaker.

Motivation: A deep hatred of illithids; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Job, Adventurer, Enemies. Occupation: Shoemaker

Voice: Farmer accent

Attributes [hide]

Charles Royal, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gunter Weston, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop hair cut. His green eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: He got into the Bather business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's in love; and sabotage a competitor

Flaws: Shy, Insane. Bonds: Job, Has a crush. Occupation: Bather

Voice: Dutch accent

Attributes [hide]

Gunter Weston, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Diggory Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, constantly wearing a yellow suit, pastel shirt, and tan tie. His blonde hair is knotted and matted. His eyes are likewise green.

Personality: He is extraordinarily eccentric. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Diggory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He seems to be bored by most things.

Flaws: Insane, Mundane. Bonds: Poor, Attractive, Military. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Diggory Beckwith, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)12 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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