Gilbert Cooper, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears violet cloth garments or leather armor. His silver hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Stylist.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Joker, Gifted. Bonds: Adventurer, Job, Family. Occupation: Stylist
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Theodoric Stanford, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. His white hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves telling others what to do and how they should feel about things. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Born in a small village he learned the ways of the warrior from his mother. He moved from fad to fad and when he turned 15 he discovered singing. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found
Ideals: Opinionated, Artistic, Fighting. Bonds: Attractive, Family. Occupation: Mayor
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 3000 sp.
Anthony Whitby, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears professional attire. His hair is cut close to his head. He has several tiny jet earrings on each ear.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he's repulsed by the pc
Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich. Occupation: Mortician
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp.
Peter Blackwood, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly maces and bastard swords. His auburn hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the east to a Bricklayer, Peter learned a great deal about his father's area of expertise. Through the years after Peter was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Peter's father didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and wants to open a new tavern
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Criminal record, Job, Enemies. Occupation: Bricklayer
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 15000 sp. 1 Half-Plate.
Hugh Staurheim, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are blue.
Personality: Overbrimming with self-confidence, Hugh isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, Rich. Occupation: Beggar
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
