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NPC Generator

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Advanced [show]


Norman Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his golden hair in a flapper bob. He has a tattooed face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to loving parents in a slum to the west. He worked as a nervous Jeweler and found it very stressful. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Marry his brother to traveling adventurers; and wants to open a new tavern

Flaws: Ugly. Bonds: Job, Poor, Criminal record, Family. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Norman Cholmondeley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)13 (+1) 12 (+1)12 (+1)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Tim Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy green suit. He wears a top hat to cover his moderate length red hair. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his 17th year, his parents were killed by a gnolls raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Many gnolls want him driven away; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate. Bonds: Attractive, Immigrant, Poor, Enemies, Adventurer. Occupation: Baker

Voice: Excited and jittery

Attributes [hide]

Tim Ridley, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)13 (+1) 13 (+1)5 (-3)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 4 Tanglefoot bags. 4 Tanglefoot bags. 1 Holy water.


Social Check DCs


Rolf Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Cartwright uniform. He has shaved his head bald. His skin is flawless and his blue eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Rolf was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: He is unsatisfied with his job; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Selfish, Insane. Bonds: Job, Attractive, Criminal record. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Rolf Hamilton, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 2 Holy water. 1 Smokesticks.


Social Check DCs


Dustin Peyton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey cloak and cross-gartered brown stockings. His chestnut hair is still thick. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Nature, Slave. Occupation: Bookbinder

Voice: Sleepy voice

Attributes [hide]

Dustin Peyton, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 9000 sp. Blue quartz (7 gp). Red-brown spinel (70 gp). Star rose quartz (30 gp). 1 Minor magic item.


Social Check DCs


Wymar Winthrop, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright green suits and hats. His hair is blonde and curly. His gray eyes peer out from beneath his wide-brimmed green hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is afraid of women and trembles around them

History: He got into the Sage business at a young age. A gifted student he started as a Masseuse, but he got bored and became a Sage. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Persistence. Flaws: Sensitive, Shy. Bonds: Job, Adventurer. Occupation: Sage

Voice: Old Prospector

Attributes [hide]

Wymar Winthrop, Male Human Fighter 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)6 (-2) 10 (+0)9 (-1)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Onyx (60 gp).


Social Check DCs

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