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NPC Generator

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Advanced [show]


Norman Enfield, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, green, dusty cloak. He has a small bristly mustache and wavy silver hair. This hazel eyed southerner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He never wears the same outfit twice, unless he absolutely has to.

History: Norman was raised in a hard working conservative environment. He worked as a nervous Locksmith and found it very stressful. He then took over the family business and is one of the better Locksmith for hire.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Athletic, Optimist, Artistic, Logical. Bonds: Job. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Norman Enfield, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gilbert Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Masseuse uniform. His red hair is still thick. He has a tattooed face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born blind and as such lacked many opportunities for work. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Ugly, Impulsive, Disease. Bonds: Job, Nature. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Ramsay, Male Human Fighter 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Performance +4, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears long strands of amethyst and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long auburn hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He can't help but pocket interesting objects he comes across

History: Gerard was born in the south. At a young age he loved to build and create. Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels that his past leaves him morally obligated to help; and he has money and likes to spend it

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Tatum, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 6 (-2)8 (-1) 18 (+4)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Banded mail.


Social Check DCs


Hubert Copeland, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His eyes are likewise amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born several months after his mother was called into army service. When Hubert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A deep hatred of drow.

Flaws: Antagonistic. Bonds: Attractive, In love, Enemies, Military. Occupation: Masseuse

Voice: Creaky witch voice

Attributes [hide]

Hubert Copeland, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 49 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)13 (+1) 8 (-1)17 (+3)
Skills Animal Handling +1, Performance +5
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Kyle Barney, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. With a patchy red beard and wild red hair. His blue eyes peer out from beneath his deerstalker green hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Kyle was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Flaws: Disease, Insane. Bonds: Rich, Family. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Kyle Barney, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 11 (+0)16 (+3) 14 (+2)10 (+0)
Skills Deception +2, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Elven, Infernal
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 15000 sp. Citrine (60 gp). Iolite (60 gp). Chrysoprase (60 gp). White opal (800 gp). 1 Masterwork studded leather.


Social Check DCs

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