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NPC Generator

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Advanced [show]


Gilbert Branson, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in black turtlenecks beneath a brown coat with black slacks. His blonde hair is kept up in a ponytail inside a small hat. He wears a mask on his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is harsh and unforgiving.

History: Born to a poor family in the city he treasured whatever gifts he got. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and a strong sense of loyalty to human people

Flaws: Racist, Antagonistic, PTSD. Bonds: Poor, Job. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Gilbert Branson, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Balimaar Thornton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears brown trousers with yellow and brown striped suspenders. He wears various colorful collared shirts. His long auburn hair reaches down to his waist. He has gleaming, smiling gray eyes.

Personality: He is almost excessively polite to everyone, even when angry. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants a kiss; and he wants to meet his childhood hero

Flaws: Shy, Impulsive, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Balimaar Thornton, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)8 (-1) 11 (+0)15 (+2)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Red spinel (140 gp). Red garnet (140 gp).


Social Check DCs


Roger Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His white hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: He seems to be bored by most things.

Ideals: Joker. Flaws: Insomniac, Impulsive, Mundane. Bonds: Attractive, Rich. Occupation: Brewer

Voice: American accent

Attributes [hide]

Roger Winthrop, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)10 (+0) 11 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Remington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. He has wavy chestnut hair. His eyes, though not visible through his cowl, are gray.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is harsh and unforgiving.

History: He got into the Laborer business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 12 years.

Motivation: Retire the richest man in the south; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Job, Adventurer. Occupation: Laborer

Voice: Spanish accent

Attributes [hide]

Tim Remington, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 13 (+1)14 (+2) 17 (+3)14 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Goblin
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 8000 sp. Rhodochrosite (5 gp). Smoky quartz (50 gp).


Social Check DCs


Thomas Davenport, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. He wears his chestnut hair up. His eyes are violet and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a brigands raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Thomas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to work out more often

Ideals: Athletic, Logical. Bonds: Attractive, Religious, Enemies. Occupation: Doctor

Voice: Scottish accent

Attributes [hide]

Thomas Davenport, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)8 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Darkwood Buckler. 1 Chain shirt. 1 Masterwork studded leather. 1 Masterwork Light wooden shield.


Social Check DCs

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