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NPC Generator

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Advanced [show]


Gerald Gladstone, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His skin is fair and his fingers are delicate and long. He is bald on top and has large silver tufts of hair around his ears. This blue eyed northerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to loving parents in a slum to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Fortune-teller

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Gladstone, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Balimaar Weld, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered mace and tarnished scimitar as well. His white hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Greedy. Bonds: Attractive, Family. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Balimaar Weld, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)15 (+2) 12 (+1)6 (-2)
Skills Animal Handling +3, Performance +0
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Justin Addington, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Miller, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business; and nothing but the best is good enough for him

Ideals: Persistence, Philantrophist, Impeccable. Bonds: Poor, Job. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Justin Addington, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)15 (+2) 10 (+0)10 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Diggory Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tattered old clothes. With bright red hair and a scraggly beard. He has a dull look in his brown eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.

History: Born in the east to a Shipwright, Diggory learned a great deal about his father's area of expertise. His childhood dream was to be a Unemployed, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult.

Ideals: Philantrophist. Flaws: Ugly, Lazy. Bonds: Immigrant, Job. Occupation: Shipwright

Voice: Boston accent

Attributes [hide]

Diggory Graham, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)14 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Hugh Tinley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his longsword. His whole body is exceptionally muscular. His hair is long and golden with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can't help but pocket interesting objects he comes across

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Disease. Bonds: Immigrant, Criminal record, Slave. Occupation: Crown-heir

Voice: Relaxed voice

Attributes [hide]

Hugh Tinley, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 6 (-2)15 (+2)
Skills Medicine +0, Nature +4
Senses Passive Perception 8
Languages Common, Druidic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp.


Social Check DCs

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