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NPC Generator

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Advanced [show]


Thomas Cason, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. His black hair is cut short. His thin eyebrows rest above his beady gray eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Marshal profession.

History: He comes from a rich eastern family. His psionic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 9 years.

Motivation: To clean up the streets; and further expansion of business

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Rich, Guardian. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Thomas Cason, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 14 (+2)14 (+2)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Jet (130 gp). Amber (130 gp). Violet garnet (300 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Solomon Haley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a brown coat over a green low-cut shirt, and a deerstalker hat upon his head. He wears a colorful flower in his golden hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: He never swears and excessively uses polite adverbs when speaking. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Attractive, Slave. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Solomon Haley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Deception +2, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Charles Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple green line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He wears a feathered hat to cover his moderate length red hair. His blue eyes are passionate and lively.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Ugly. Bonds: Enemies, Adventurer, Religious. Occupation: Slave Trader

Voice: Dark and ominous

Attributes [hide]

Charles Denholm, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)12 (+1) 10 (+0)15 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Everard Brixton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with wide-brimmed hat. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His brown eyes lackadaisically let the world flow into them.

Personality: Everard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is harsh and unforgiving.

History: Born to a Barkeep, his father struggled to pay the bills. Everard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the west, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Immigrant, Poor, Nature. Occupation: Server

Voice: Booming voice

Attributes [hide]

Everard Brixton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)10 (+0) 17 (+3)17 (+3)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in tan turtlenecks beneath a grey coat with white slacks. His blonde hair is still thick. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in the south his family was never financially stable. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice, Impeccable. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Cartwright

Voice: pre-pubescent

Attributes [hide]

John Denholm, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)17 (+3) 14 (+2)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Rock crystal (70 gp). Violet garnet (700 gp). Banded agate (13 gp).


Social Check DCs

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