Charles Willoughby, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear red pants and tee shirts. His auburn hair, when down, is lengthy. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is overprotective of those who hire his services. A true patriot, Charles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: From birth he was tutored by a cruel and relentless mentor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Bonds: Attractive, Guardian, Military, Mentor, Religious. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 18 (+4) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Aquan, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Heward Hayden, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He is typically in his Armorer uniform. He has silver hair. His half smiles and violet eyes are beguiling and draw you in.
Personality: His tongue was cut out and he uses sign language. He takes great joy in being the best Armorer in town.
History: Heward was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Armorer job and began his own company from there.
Motivation: Many illithids want him driven away; and balancing his hectic life and new armorer responsibilities is difficult
Flaws: Disease. Bonds: Job, Attractive, Religious, Enemies. Occupation: Armorer
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 7000 cp. Deep blue spinel (300 gp). Chrysoberyl (120 gp). 1 Half-Plate.
Charles Preston, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his long chestnut hair kept up in a rat tail. He is baby faced.
Personality: He is extraordinarily eccentric. He invites people to come help in his community garden.
History: He was born into a rich family. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Hunter like his father before him.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Rich, Job. Occupation: Hunter
Voice: Posh accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 5 (-3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Drogo Sydney, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears rags and sports a simple walking cane. His auburn hair is slicked back into a classic pompadour. His brown eyes peer out from beneath his Stetson brown hat.
Personality: He can speak with the recently deceased. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and sabotage a competitor
Ideals: Gifted, Artistic. Bonds: Poor, Job, Immigrant, Enemies. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 2000 sp.
Bertram Halsey, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has white hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of a Roofer, who enjoyed hunting, Bertram was taken on many hunting expeditions. He has had some formal writing training, and achieved minor success. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Painter
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
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