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Advanced [show]


John Upton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a red shirt with thin yellow vertical stripes and red pants. He has golden hair. His eyes are blue and beady.

Personality: He is very quiet and rarely speaks above a whisper. He also hits on women, regardless of circumstances.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A freak accident while working with his Navigator father left him crippled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss.

Flaws: Ugly, Shy, Disease. Bonds: Has a crush, Religious. Occupation: Painter

Voice: Relaxed voice

Attributes [hide]

John Upton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 6
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)3 (-4) 13 (+1)9 (-1) 11 (+0)6 (-2)
Skills Intimidation +0, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2

Possessions: 200 gp.


Social Check DCs


Charles Alby, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He is generally shirtless and showing off his tattooed chest. His silver hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His tongue was cut out and he uses sign language. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Charles took refuge in the large cave and found the beat up rapier and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur. Flaws: Disease, Mundane. Bonds: Attractive, Nature, Criminal record. Occupation: Masseuse

Voice: Ums and uhs a lot

Attributes [hide]

Charles Alby, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Stealth +3
Senses Passive Perception 9
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs


Balimaar Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is styled in orderly dreadlocks. His eyes are hazel and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: The child of eastern immigrants he idolized his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Rich, Immigrant, Mentor. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

Balimaar Cromwell, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Jocelyn Dudley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his rapier always slung over his shoulder. He has styled his chestnut hair well, parting it to the right. He has gleaming, smiling violet eyes.

Personality: He is almost excessively polite to everyone, even when angry. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Jocelyn is combative with any and all who dare try his patience in the slightest.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To prove his worth to the world; and a rival would like him out of the picture

Ideals: Justice. Flaws: Shy, Impulsive. Bonds: Criminal record, Poor. Occupation: Ruler

Voice: Jamaican accent

Attributes [hide]

Jocelyn Dudley, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)13 (+1) 17 (+3)15 (+2)
Skills Athletics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 60 pp. Violet garnet (500 gp). Amber (160 gp). 1 Minor magic item.


Social Check DCs


Henry Rodney, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His left leg appears badly burned and disfigured. He wears a colorful flower in his silver hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Henry took refuge in the large cave and found the beat up lance and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Flaws: Shy. Bonds: Attractive, Adventurer, Nature. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Henry Rodney, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)12 (+1) 10 (+0)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (300 gp).


Social Check DCs

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