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NPC Generator

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Advanced [show]


Lance Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. He has a dull look in his violet eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Lance Huckabee, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 11 (+0)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1400 sp. 4 Thunderstones. 3 Antitoxin.


Social Check DCs


Richard Brandon, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and dresses well, typically a more casual-formal manner. His golden hair is knotted and matted. He has gleaming, smiling gray eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses divination through singing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Richard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a mason and was forced into it by his family

Ideals: Optimist, Gifted. Bonds: Attractive, Military, Family. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Richard Brandon, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)6 (-2) 13 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Roland Watson, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a pastel vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his auburn hair well, parting it to the right. His amber eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Military, Adventurer. Occupation: Bellfounder

Voice: Sounds elderly

Attributes [hide]

Roland Watson, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)15 (+2) 9 (-1)11 (+0)
Skills Medicine +1, Religion +4
Senses Passive Perception 9
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses in blue turtlenecks beneath a pastel coat with black slacks. He has moderate length auburn hair. His green eyes lackadaisically let the world flow into them.

Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family He married young, but lost his spouse to illithids. He has achieved small success as a Assassin.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and many illithids want him driven away

Ideals: Athletic. Flaws: Depressed. Bonds: Job, Criminal record, Enemies. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Anselm Tewksbury, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)10 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Heward Wallace, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear blue tank tops with green pants. He is tall, broad shouldered and powerfully built. His silver hair is cut jaggedly and amateurishly. His blue eyes lackadaisically let the world flow into them.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Heward Wallace, Male Human Fighter 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 17 (+3)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Golden yellow topaz (300 gp). Black pearl (300 gp). Malachite (9 gp).


Social Check DCs

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