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NPC Generator

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Advanced [show]


Hubert Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a small hat to cover his moderate length auburn hair. His eyes are likewise violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Optimist, Gifted. Bonds: Rich, Guardian. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Hubert Blyth, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 17 (+3)15 (+2)
Skills Insight +5, Performance +4
Senses Passive Perception 13
Languages Common, Undercommon, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 800 sp.


Social Check DCs


Everard Brady, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tight fitting white shirt and pants, and is pretty ugly. He has a red handlebar mustache and slicked back red hair. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.

History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Guardian, Job. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Everard Brady, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. Hematite (7 gp). Deep blue spinel (400 gp). 4 Smokesticks. 4 Antitoxin.


Social Check DCs


Odo Morley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, white, dusty cloak. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is scarred and worn.

Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Doctor, who enjoyed hunting, Odo was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Nature, Job. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Odo Morley, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


John Langston, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. He has a long golden beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, John took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Military. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

John Langston, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 30 pp.


Social Check DCs


Gerard Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. He has blonde hair. His eyes are a pleasant hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Slave Trader, who enjoyed hunting, Gerard was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: Wants to work out more often; and balancing his hectic life and new servant responsibilities is difficult

Ideals: Athletic. Flaws: Antagonistic. Bonds: Mentor, Nature, Job. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

Gerard Wentworth, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)8 (-1) 17 (+3)12 (+1)
Skills Acrobatics +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 19000 sp. 1 Masterwork Thieves’ tools. 1 Silk rope. 1 Masterwork Artisan’s tools.


Social Check DCs

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