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NPC Generator

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Advanced [show]


Anselm Ashley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a blue suit. He wears his auburn hair up in a very large beehive style do. He has gray eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a minor phobia of water and hates getting wet.

History: He was born to a criminal king-pin and mafia family As a young adult he joined a group advocating for an improvement in Human conditions. He used his abilities to travel the world and help people.

Motivation: Seeks redemption.

Ideals: Philantrophist. Flaws: Fearful, Racist. Bonds: Criminal record. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Anselm Ashley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)10 (+0) 9 (-1)16 (+3)
Skills Stealth +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 46000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in brown turtlenecks beneath a tan coat with white slacks. His hair, while still mostly golden, has prominent grey streaks. His hazel eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the south his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted divine powers by his dying sister.

Motivation: An old rival family wants him found; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Poor, Family. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Cory Gresham, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 49 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Buckler.


Social Check DCs


Charles Browning, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in a clean violet cloak covering his clean studded leather. He has wavy chestnut hair. His amber eyes lackadaisically let the world flow into them.

Personality: Charles wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Charles Browning, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)9 (-1) 7 (-2)8 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Blue quartz (13 gp). Red-brown spinel (50 gp).


Social Check DCs


Reynard Cornish, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his violet robe. He wears his white hair up in a very large beehive style do. His eyes are amber and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the west. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: To get a good night's sleep; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist. Flaws: Fearful, Insomniac. Bonds: Rich, Adventurer. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Reynard Cornish, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)15 (+2) 12 (+1)7 (-2)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Raymond Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy auburn hair. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: Retire the richest man in the west; and wants to work out more often

Ideals: Athletic, Optimist, Philantrophist, Entrepeneur. Bonds: Rich. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

Raymond Tyndall, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 14 (+2)14 (+2) 9 (-1)15 (+2)
Skills Intimidation +4, Stealth +0
Senses Passive Perception 9
Languages Common, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 1500 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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